Showing posts with label AR. Show all posts
Showing posts with label AR. Show all posts
Tuesday, August 26, 2025
Sketchfab & Cannon Mountain
Sketchfab looks fun & calls itself "The leading platform for 3D & AR on the web". The free plan may be enough to get you started, but anything after that is $15 / month.
Here's an example: Cannon Mountain (New Hampshire)
Tuesday, March 4, 2025
The MoAT: The Museum of All Things
This is just cool: The MoAT: The Museum of All Things
From the website: The Museum of All Things (or "The MoAT") is a nearly-infinite virtual museum that you can visit for free on your computer! You can find exhibits on millions of topics, from Arts in the Philippines to Zinc deficiency! The breadth of the museum is made possible by downloading text and images from Wikipedia and Wikimedia Commons. Every exhibit in the museum corresponds to a Wikipedia article. The walls of the exhibit are covered in images and text from the article, and hallways lead out to other exhibits based on the article's links.
One caveat: you need to actually download the museum software onto your computer:
- https://mayeclair.itch.io/museum-of-all-things (Windows, Mac, OpenXR, etc.)
- https://github.com/m4ym4y/museum-of-all-things (for the nerds)
Labels:
AI,
AR,
Education Technology,
Information,
IT,
VR
Saturday, December 2, 2023
The Coastline Paradox
The Coastline Paradox is not really a paradox, but rather a pretty slick visualization of sea level rise overlaid on Google Street View images from around the world. Nothing new here, but a cool visualization. The one problem here is that this 'only' shows normal sea level rise and not what happens when you add high tide, rainfall, and maye a storm surge - that's when the greatest impacts will occur.
Saturday, August 26, 2023
XR, VR, AR in scientific research
Good article here: Why scientists are delving into the virtual world. But, it is clear tha XR, VR, AR, etc. are not really used (yet) for actual scientific research, but other ancillary functions such as:
- Virtual meetings.
- Training students.
- Educational outreach.
- Controlling your lab machines / robots remotely.
Here's a good quote: "VR offers a repeatable, standardized clinical training method that is not reliant on the quality of the trainer." Or, being able to access an actual simulation lab or medical dummy.
Now all you need is a set of VR goggles & a super-fast Internet connection!
Thursday, October 22, 2020
Birds-Eye View from Mount Washington
This Birds-eye view from summit of Mt. Washington, White Mountains, New-Hampshire was pretty cool already and the Library of Congress makes it accessible in a variety of formats.
But now there's a online version that you can rotate like you are standing on the summit: https://vannizhang.github.io/birdeye-view/dist/
Monday, October 19, 2020
Data Visceralization
Is this the future of good old data viz: Data Visceralization?
Sunday, February 25, 2018
AR, VR, and MR in the classroom
Kathy Schrock has compiled a lot of great resources:
- Augmented, Virtual, and Mixed Reality in the Classroom
- Augmented reality (AR) in the classroom
- Also: Augmented reality for STEM learning: A systematic review (Computers and Education, 2018)
This video is a great example of what will be: Hyper-Reality (it gets really good at the 2-minute mark).
Wednesday, February 21, 2018
Northwestern University Knight Lab
Northwestern University Knight Lab is a community of designers, developers, students, and educators working on experiments designed to push journalism into new spaces.
There you have it. In-practice this means some great open-source tools for data viz:
There you have it. In-practice this means some great open-source tools for data viz:
Labels:
3D,
apps,
AR,
Data,
Infographics,
JavaScript,
Software,
Story Maps,
VR
Friday, July 28, 2017
Campus Technology 2017
Here's their annual survey: 2017 Teaching With Technology Survey. Now, these surveys are a bit biased from the start and so its is important to parse the results keeping that in mind. Still, a few things are interesting:
- Faculty and students agree: ed-tech is good for teaching and learning (Page 29). This result is not surprising given the biased source.
- Students do not have/use tablets (Page 29).
- Faculty feel confident in their ed-tech abilities (Page 34). Again, not a surprise result given the biased source.
- Top-10 Technologies that will be dead and gone within 10 years (Page 36), for example clickers, non-interactive projectors, traditional LMS, and computer labs.
- Top-10 Technologies that will become important over the next 10 years (Page 37), for example VR/AR, 3D everything, next-get LMS (?), and the Internet of Things.
Labels:
3D,
AR,
Education Technology,
IT,
Smart Gizmos,
Software,
VR
Monday, July 10, 2017
Google Blocks
I don't know anything about it, but Google Blocks seems to be the thing to do for the VR/AR 'world' - see more at Google Is Becoming The Adobe Of VR.
Saturday, April 22, 2017
Thursday, August 11, 2016
Indoor Mapping: The Met
Indoor mapping is pretty cutting-edge today and The Met Navigator is a nice example. Now all we need to add is a) indoor location tracking and b) augmented reality for a truly immersive experience.
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