- Kathy Schrock has a nice compilation and discussion of tools and resources at Virtual Reality in the Classroom and at Augmented and Virtual Reality in the Classroom.
- Audry Watters offers a much more critical view and history at (Marketing) Virtual Reality in Education: A History.
- Still - let's be honest: VR is cool and The Garden as a Story Map and in Virtual Reality is a great example.
- Wearables in Education looks at some of the current tools available.
Finally, Virtual Worlds and Augmented Reality for STEM Labs and teaching (STEM) labs online - that's for many the 'Holy Grail' of online education = finding a way to outsource these resource-intensive science labs for non-science majors that - let's be real - nobody actually cares about.
HYPER-REALITY from Keiichi Matsuda on Vimeo.
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