- They prefer to access information randomly, rather than sequentially. (??)
- They want to learn simultaneously with others.
- They prefer instant gratification and rewards.
- They prefer learning 'just-in-time' what is immediately useful.
Nothing really new here - we have heard that for years about the so-called 'digital natives'. All I can say that the majority of my students may think that, but are too immature intellectually to pull it of. Plus, they are not technologically competent...unless you consider playing 90s music via Spotify on a smart device while tweeting and vining as relevant technological expertise.
Finally, framing, and advocating for, teaching, education, and learning as a video game is dangerous.
Finally, framing, and advocating for, teaching, education, and learning as a video game is dangerous.
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